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Engineer

engineer
The Engineer is a man driven by more than mere eccentricity.
Once a humble, hard-drinking builder in the Legion, he came to
be a master all manner of machines.  Wielding a blunderbuss of his
own design and hoisting ale and a veritable armory on his back, he
is a strange but impressive sight on the battlefield.

Stats
Attack Type=Ranged
Attack Damage=37-50
Attack Range=500
Movementspeed=295
Turnrate=320
Armor=3.60
MagicArmor=5.5
Strength=20
Agility=22
Intelligence=19
Strength per level=2.3
Agility per level=2.3
Intelligence per level=1.8
Spells
The Keg
The
 Keg
Never going into battle without a full keg of Ale, the Engineer
also knows that it can be used as a powerful explosive in a pinch.
When heaved into a battle, it stuns and damages enemies where it
lands. He drinks this stuff.

Level 1 :  Explosion deals 100 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 2 : Explosion deals 150 Magic damage, stunned for 1.5 seconds and are pushed 250 units away.
Level 3 : Explosion deals 200 Magic damage, stunned for 1.75 seconds and are pushed 250 units away.
Level 4 : Explosion deals 250 Magic damage, stunned for 2 seconds and are pushed 250 units away.
Mana cost 80/100/120/140
Cooldown 14 seconds

Steam Turret

Steam Turret
The Steam Turret, built piece by piece, is bonded to the Engineer himself.
He is able to control it from anywhere and it gains any items the Engineer
has when it’s created, yet dies if he does.

Level 1 : Turret shoots 3 shots dealing 12-14  Physical damage each, every 1.7 seconds in 500 range. Fires a total of 7 volleys.
Level 2 : Turret shoots 3 shots dealing 18-22  Physical damage each, every 1.7 seconds in 550 range. Fires a total of 10 volleys.
Level 3 : Turret shoots 3 shots dealing 27-33 Physical damage each, every 1.7 seconds in 600 range. Fires a total of 13 volleys.
Level 4 : Turret shoots 3 shots dealing 37-43 Physical damage each, every 1.7 seconds in 650 range. Fires a total of 16 volleys.
Mana cost 100
Cooldown 30 seconds
Turret attacks cost 1 mana each, it will stop firing when it runs out of mana.
If Engineer dies so does the turret.
The turret dies after 5 hits/8 hits from creeps.
All of the Engineers items are applied to the turret  at the time of creation.

Tinker

Tinker
The Engineer can easily manipulate the inner workings of
any Mechanical unit or Tower, Tinkering with them to either
increase or decrease their function while he continues to work on them.

Passive
Decreases cooldown and manacost of keg by -7/14/21/28%
Lowers base attack time of Turret by 15/20/25/30%
Towers
+10/29/30/40 Attack speed (Allied)
-10/29/30/40 Attack speed (Enemy)
+3/5/7/9 Armor (Allied)
-3/5/7/9 Armor (Enemey)
Catapults
+10/20/30/40 Attack Speed (Allied)
-10/20/30/40 Attack Speed (Enemey)
+20/40/60/80% damage (Allied)
-20/40/60/80% damage (Enemey)
-66% Damage taken to Catapult
Destroys enemy Catapults after debuff.
Steam Turret
+ 10/20/30/40 Damage
Energy Field
Increases damage over time effect
by 15/30/45/60 %
Range 450
Mana cost 25
Cooldown 15  seconds
Duration 15 seconds
Ultimate
Energy Field
Energy Field
Deploying his patented Energy Field Double-Magnetic Modulator v3.0,
the Engineer can gaurantee that any enemies who enter or exit the active
field are purged of all buffs and then silenced and perplexed for a short time.

Level 1 : Any enemy who enters the field is damaged for 100, looses 3% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 6 seconds.
Level 2 : Any enemy who enters the field is damaged for 100, looses 5% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 9 seconds.
Level 3 :  Any enemy who enters the field is damaged for 100, looses 7% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 12 seconds.
Mana Cost 200
Cooldown 90/75/60 seconds
Energy Field takes 5 hits to kill.
Energy Field effects
Silenced
Perplexed

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