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Showing posts with label Magebane. Show all posts
Showing posts with label Magebane. Show all posts

[Magebane] .magebane .antimage .magina (0.3.3)


Skill Build
1 - Flash
2 - Mana Combustion
3 - Mana Combustion
4 - Flash
5 - Mana Combustion
6 - Mana Rift
7 - Mana Combustion
8 - Flash
9 - Flash
10 - Master of the Mantra
11 - Mana Rift
12 - Master of the Mantra
13 - Master of the Mantra
14 - Master of the Mantra
15 - Stats
16 - Mana Rift
17 - Stats+

Justification / Modifications:
Straightforward build. I can see no situation where you would go another build.

Starting Items:
Runes of the Blight, Healing Potion, Logger's Hatchet, 3x Minor Totem

Item Build:
Iron Shield >> Lifetube >> Steam Boots >> Runed Axe >> Whispering Helm >> Shrunken Head >> Frostburn >> Symbol of Rage

Iron Shield is technically not needed, but in most lanes it is worth building. It protects you from harass and will help your farming a great deal even later on. As soon as you get Whispering Helm start stacking Ancients. You can take them out easily by that point.

Information:

Roles: Hard-Carry
Prefered Lane: Short
Difficulty: 2 - Easy
Farming capabilities: 1 - Poor
Item dependancy: 5 - Very Heavy
Power:
- Early Game / Lane Control: 1 - Very Weak
- Mid Game / Ganks: 2 - Weak (Kills possible with ult against Int Heroes)
- Late Game / Team Fights: 5 - Very Strong (Scales incredibly well)

30-Seconds-Guide
- Farm, farm, farm but don't forget to help in team battles.
- Ancient Stacking is a nice way to get him fat fast.
- Very straightforward to play, nothing really to say here.

Counters:
- Long duration disables and silence. Heroes: Puppet Master, Succubus, Defiler, Electrician, Blood Hunter.
- Itemwise is Sheepstick and Armor a solid choice. Barbed Armor is a good pickup.

Magebane Mini Guide credit by Newtie
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Magebane

Magebane
A keeper of lost lore and a priest to forgotten gods,
Magebane invokes unholy rituals to drain the energy of
his enemies and turn it back against them.  In less
desperate times, heretics such as Magebane would have
been burned at the stake, but this is not the first
unexpected clemency brought about by the war against
the Hellbourne.

Stats
Attack Type=Melee
Attack Damage=51-55
Attack Range=100
Movementspeed=320
Turnrate=320
Armor=0
MagicArmor=5.5
Strength=16
Agility=22
Intelligence=15
Strength per level=1.6
Agility per level=2.8
Intelligence per level=1.5
Spells
Mana Combustion
mana combustion

On each attack, Magebane drains some of the target’s Mana.
The drained Mana combusts, dealing additional damage back to the target.

Level 1 : 16 Mana burnt per hit +60% damage per point of mana burnt.
Level 2 : 32 Mana burnt per hit +60% damage per point of mana burnt.
Level 3 : 48 Mana burnt per hit +60% damage per point of mana burnt.
Level 4 : 64 Mana burnt per hit +60% damage per point of mana burnt.
Mana cost n/a
Cooldown n/a
Magebane gains mana equal to 1/4 of the mana drained from the target.
Flash
Flash

In a flash of light, Magebane is able to teleport
a short distance to a target location and buffs his allies
resistance to magic in the process.
Level 1 : Range 1000, +3 Magic armor to self and +2 Magic armor to allies within 500 radius of target position for 7 seconds.
Level 2 : Range 1075, +6 Magic armor to self and +3 Magic armor to allies within 500 radius of target position for 7 seconds.
Level 3 : Range 1150, +10 Magic armor to self and +4  Magic armor to allies within 500 radius of target position for 7 seconds.
Level 4 : Range 1150, +15 Magic armor to self and +5 Magic armor to allies within 500 radius of target position for 7 seconds.
Mana cost 60
Cooldown 12/10/8/6 seconds
Master of the Mantra
Master of the Mantra
Magebane proves he is the master of the flow of Magic around him,
limiting the speed enemies can control it while damaging them if they cast.

Level 1 : -15 Cast Speed, Damaged for 35% of abilities and items manacost when cast
Level 2 : -20 Cast Speed, Damaged for 50% of abilities and items manacost when cast
Level 3 : -25 Cast Speed, Damaged for 65% of abilities and items manacost when cast
Level 4 : -30 Cast Speed, Damaged for 80% of abilities and items manacost when cast
Mana cost n/a
Cooldown n/a
Ultimate
Mana Rift
mana rift

Magebane tears a Rift in a target unit’s
mind, stunning them briefly and dealing
damage based on how much Mana the target
has missing. The more Mana the target is
missing, the more damage they will take.

Level 1 : 0.6 Damage per mana point missing  in a 250 AOE around the primary target and stuns for 0.1 seconds
Level 2 : 0.85 Damage per mana point missing  in a 250 AOE around the primary target and stuns for 0.2 seconds
Level 3 : 1.10 Damage per mana point missing in a 250 AOE around the primary target and stuns for 0.3 seconds
Mana Cost 125/200/275
Cooldown 120/100/80

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