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Showing posts with label changelog. Show all posts
Showing posts with label changelog. Show all posts

Patch Version 1.0.2 Changelog

Version 1.0.2
-------------
General

- Marchers are now in the outpost
- Fixed Plated Greaves not working.
- Implemented functionality for "Buy All Components"
* Clicking this button will attempt to purchase all components and sub-components needed to complete the recipe.
- Fixed several stringtable entries
- Fixed blockers behind the Legion fountain to help people who teleport back there
- Updated some cliffs so wards will not sink into them anymore
- Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's length
- Tweaked some weirdness with collisions in the pathing code
- Fixed the pause dropdown so it now has the correct title

- Following functionality added: Right click on a buddy or clanmate and select "Follow" to follow them. You will join and leave any games they join or leave until you unfollow them, quit the game, or are in a game that starts.
* Thanks to __VIking for the idea
- Players attempting to re-connect to servers they got disconnected from will no longer be unable to join them due to PSR restrictions for times when they have recently played a game and their PSR was not updated before connecting to the server.
- Fixed matchmaking to auto focus the channel they join in on
- Removed the "stats reset by release" notification from the reset stats form
- Fixed an issue where blank lines would appear on IMs when one of the players chatting would join or leave a game.
- Fixed a bug where the No Stats icon would not show up in notifications for games that were "No Stats"
- The game will no longer display an additional disconnect message indicating that the hero was removed and assets distributed to their team when a player with no team is kicked from the game
- Rearranged the icons on the bottom of Public Games interface to make more space and fix alignments
- Updated Min/Max PSR Filter to be a little more lenient, for example selecting <1500 and >1600 now checks if it the server is <=1500 or >=1600.
- Tweaked the Public Game interface so that it can now display the actual advanced game options when hovering over the "Advanced Options" icon
- Added a "Hide Restricted Games" option to the Public Game interface
* When enabled any games a player is ineligible for due to having a leaver status or having a PSR outside the range of that game will be hidden
* Credit to Bangerz for the implementation
- Added the Premium Account icon to the Icon Key tooltip
- Added more ping filter values (from a max of 270 to a max of 360) and added more PSR values (1900 and 1950).
- Added game hint indicating players can disable notifications in game via the options menu
- Logging in with "Invisible Mode" will now always bring focus to the "Status" channel, previously it wouldn't the first time logging in
- Removed requirement to enter a reason when banning someone via "/bl add nickname", it now defaults to the reason "None" if none is specified
- Fixed an issue where the banlist reason was not updated properly unless the player logged out first
- Using "/r" will only reply to the last whisper received, and will no longer reply to the last buddy or clan whisper


Matchmaking

- Added maximum spread setting for matchmaking
* This will ensure that you are not forced to play with players far above or below your rating
- Restrict matchmaking regions to just USW, USE, EU
- Improve tracking of matchmaking failure rates and player disconnections


Heroes

Bubbles
- Fixed a glitch when you had a body effect on and threw the shell
- Can now use Shell Surf's teleport while under the effects of Take Cover
- Take Cover now triggers off tower hits
- Initial radius of Kelp Field changed from 600 to 400

Chipper
- Rocket Barrage damage reduced from 105/130/155/180 to 85/115/145/180
- Sawblade Showdown cooldown set to 50 seconds at all levels (from 60/45/30)

Fayde
- Stances will no longer reset when she dies

Gauntlet
- Completely reworked, still a dev hero. Let us know what you think on the forums.

Night Hound
- Updated the tooltip for Smoke Bomb to explain that he cannot attack towers while in the cloud

Scout
- Marksman Shot will no longer place an infinite life state on the target
»»  read more

Patch Version 0.3.5




-------------

- Fixed the 'terrain being black' bug

Items

- Tweaked effects on Frostfield Plate to better match the area (Thanks to Warchamp7)
- Kuldra's Sheep stick will now dispel stealth on its target
- Monkey Courier now has a three second cool down between purchases
- Nullfire Blade's purge no longer passes through Magic Immunity

Tablet of Command
- No longer be castable on Magic Immune units
- Cooldown lowered from 25s to 16s

Icebrand
- Reduced recipe cost by 200
- Now uses a Bolstering Armband rather than Fleetfeet
- Removed agility bonus, increased strength to +16 from +15
- The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged
- The slow now stacks in strength with consecutive applications
* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow

Firebrand
- Reduced recipe cost by 200
- Now uses a Fleetfeet rather than Bolstering Armband
- Removed Strength bonus, increased agility to +16 from +15

Frostburn
- Total cost reduced by 400 (as a result of IceBrand and FireBrand changes)
- Agility and Strength bonuses lowered to +16 each (from +21)
- Attackspeed bonus lowered to +20 from +30
- The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged
- The slow now stacks in strength with consecutive applications
* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow


Heroes

Behemoth
- Tweaked Fissure's effects to improve performance

Chipper
- Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile travel time increased to 0.75 seconds (from 0.35)
* Increases total delay on the impact by 0.25 seconds

Corruped Disciple
- Base damage changed to 44-48 from 44-52

Engineer
- Damage on Engineer's ult will no longer harm couriers or other splash-immune units

Fayde
- Guillotine is now renamed to Slice
* The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
* Shadow Stance: Stuns for 1/1.5/2/2.5 s
* Scyth Stance: Burns Mana
- Burning Shadows
* Now travels 160 units farther
* Illusions now attack 1,2,3,4 times and deal 70 damage per attack
* Illusions are now smaller so they don't stack over heroes
* Illusions will now chase heroes properly
* Shadow Stance: Burns Mana instantly when they are hit (same % as Slice)
* Scythe Stance: Stuns
- Dark Shield removed. Replaced with Scythe Stance and Shadow Stance
* On use, switches between Shadow and Scythe Stance
* Starts in Scythe Stance
* No Manacost. 48/36/24/12s cooldown.
* Cannot switch Stances if either Slice or Burning Shadows are in cooldown
* Passive component: Blocks damage based on Stance. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
* Blocks magic in Shadow Stance. Blocks physical in Scythe Stance
* Example: You have 4 charges and are in Shadow Stance. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100.
- Reflection reworked
* Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
* Illusion no longer gives experience to Fayde
* Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
* DoT no longer snares
* DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe Stance), deals Magic damage in Shadow Stance.
* Invibility from the ult is not removed when changing between Shadow/Scythe Stances

Forsaken Archer
- Base damage tweaked to 44-50 from 40-51
- Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time.

Hellbringer
- Unholy Shackles attack + movement speed slow lowered to 20/30/40/50% from 30/40/50/60%
- Summon Malphas mana cost increased to 200/300/400 from 200/250/300

Ophelia
- Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3

Thunderbringer
- Fixed an issue causing the passive third ability to play an overly loud sound
»»  read more

Version 0.3.4.1
-------------
- Fixed Fayde's tooltip for Reflection to correctly state that the Illusion is killed when she lands her first attack from stealth.
- Fixed Fayde's model to not be a teapot. Sorry if you like teapots.
- Fixed the hero overlay 'sticking'


Version 0.3.4
-------------
General

- Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc)
- Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total
- A Doombringer can no longer be dropped manually, killed, transferred to your stash, sold, or held by a courier / Wildsoul bear. Once someone buys a Doombringer, it's in the game for good!
* NOTE: This means that if you buy a Doombringer on a courier / Wildsoul bear, then it will immediately drop the Doombringer. Beware!

(Note: Next patch, Doombringer will no longer be able to be dropped on the ground except when you die.)

- Matchmaking will now sort players from top to bottom according to SMR
- Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now
- Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly
- "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip
- Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now
- Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby
- Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby
- Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode
- Empty hero picker icons no longer react to mouseover/clicks as if they're active

- Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend
- Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team
- The notification history now adds the most recent notifications to the top of the list
- Fixed a small animation on the effect indicators
- Fixed a bug which caused music to not loop
- Removed that non working update button
- Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason
- If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them

- Startup.cfg fixes (credit to Notausgang)
* SetSave is now properly quoted and escaped
* BindButton, BindImpulse, etc is now properly escaped
* Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):
- Added new UI function IsEnabled. (Credit to Tisser)
- Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them
* Don't do this twice to the same string! That will likely cause the result to be invalid
- Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)


Items

Barbed Armor
- Fixed it returning damage to owners of gadgets that deal damage (Voodoo's Ward, Defiler Spirits, etc)

Hellflower
- Damage multiplier is now constant while the effect is on them (+20%), not a burst at the end
- Now perplexes

Mock of Brilliance
- Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom
- Recipe cost increased to 600 from 260

Restoration Stone
- Now properly gives the sum of it's parts in bonuses

Savage Mace
- Damage increased to 88 (proper sum of it's parts)


Heroes

New Hellbourne Agi Hero Fayde

Armadon
- Sped up the quills for his quill spray

Behemoth
- Fixed Announcer

Blacksmith
- Fixed a small Multicast issue

Chipper
- Reduce walk noises by 66%
- Tweak footsteps, more organic sounding
- Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
- Hitting a target with rockets within 175 units will now deal full damage, rather than half
- Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc
- Reworked Focus Buffer
* Now absorbs 150/300/450/600 Magic damage
* Buff lasts 20 seconds
* 20 second cooldown
- Sawblade Showdown can now be boosted by Staff of the Master
* Increases range to 1000 from 700
* Applies a 70% snare to all enemies inside of the saws

Corrupted Disciple
- Recommended Item tweaks

Engineer
- Fixed the turret sometimes not being able to fire the last 2 shots of the burst
- Fixed the turret not using 1/16th of its mana per shot when it got more mana

Pharaoh
- Tormented Soul no longer draws on the minimap

Slither
- Ward health lowered to 60/110/160/210

Swiftblade

- Movespeed lowered by 5

Torturer
- Radius of the stun is now consistent across all levels at 225

Valkyrie
- Call of the Valkyrie cast time reduced from 1.33s to 0.6s
»»  read more

I took down the servers until this update is up. We need some quick testing and feedback because we want to possible release Fayde to the general public soonish.

Updated. Changes in Blue.

Version 0.2.58
-------------
General

- Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc)
- Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now
- Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend
- Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team
- The notification history now adds the most recent notifications to the top of the list
- Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly
- Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)



Items

Barbed Armor
- Fixed it returning damage to owners of gadgets that deal damage

Hellflower
- Damage multiplier is now while the effect is on them (+20%), not at the end
- Now perplexes
- Can be cast on magic immune targets

Mock of Brilliance
- Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom
- Recipe cost increased to 600 from 260

Restoration Stone
- Now properly gives the sum of it's parts in bonuses

Savage Mace
- Damage increased to 88 (proper sum of it's parts)

Whispering Helm
- Damage reverted to 20



Heroes

Chipper
- Slow with SOTM to 70%
- Tweak footsteps, more organic sounding

Corrupted Disciple
- Recommended Item tweaks

Fayde
- Slice renamed to Guillotine
* Manaburn lowered to 6% a level (from 7%)
- Dark Shield
* Cooldown changed to 45/34/23/12
* Duration changed to 3 seconds
- Reflection
* Is now non-interrupting (meaning you can activate this while teleporting and land stealthed already)
* Fixed using items during the stealth so it properly kills the illusion
* Manacost changed to static 150
* Duration changed to static 40s
* Slow from Shadow Cripple now scales: 25/35/45% based on level

Pharaoh
- Tormented Soul no longer draws on the minimap

Swiftblade
- Movespeed lowered by 5

Torturer
- Radius of the stun is now consistent across all levels at 225

Version 0.2.57
-------------
- Removed that non working update button
- Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason
- If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them
- Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now
- Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby
- Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby
- Added new UI function IsEnabled. (Credit to Tisser)
- Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode

Chipper
- Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
- Slow from Sawblade Showdown while he has SotM lowered to 50% from 90%

Fayde
- Ult c/d set to 90/75/60 for now
- Lowered her attack impact point to match her animations
- Damage from Slice lowered to 110,170,230,290
- Damage per illusion hit on Burning Shadows increased to 25,40,55,70
- Dark Shield tweaked
* No longer absorbs a spell or protects against any magic damage
* Duration increased to 3.5 seconds at all levels
* Now instantly disjoints Fayde on use
- Reflection tweaked
* No longer gains +20% damage
* Can no longer use items or abilities from stealth without revealing herself (can only attack)
* Charges increased to 3,4,5
* Each attack from stealth applies Shadow Cripple to the enemy hit for 3 seconds. Attacking the same target again with refresh the duration and add an additional charge
* Shadow Cripple
** -45% Movespeed
** 20 Magic damage per second per charge

Version 0.2.56
-------------

General
- Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total.
- Fixed a small animation on the effect indicators
- A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier / wildsoul bear. Once someone buys a Doombringer, it's in the game for good!
* NOTE: This means that if you buy a Doombringer on a courier / wildsoul bear, then it will immediately drop the Doombringer. Beware!
- "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip
- Fixed a bug which caused music to not loop

- Startup.cfg fixes (credit to Notausgang)
* SetSave is now properly quoted and escaped
* BindButton, BindImpulse, etc is now properly escaped
* Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):
- Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them
* Don't do this twice to the same string! That will likely cause the result to be invalid.

Whispering Helm
- Damage lowere to 15 from 20

Heroes

New Hellbourne Agi Hero - Fayde

Armadon
- Sped up the quills for his quill spray

Behemoth
- Fixed Announcer

Blacksmith
- Fixed a small Multicast issue

Chipper
- Reduce walk noises by 66%
- Hitting a target within 175 units will now deal full damage, rather than half
- Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc
- Reworked Focus Buffer
* Now absorbs 150/300/450/600 Magic damage
* Buff lasts 20 seconds
* 20 second cooldown
- Sawblade Showdown can now be boosted by Staff of the Master
* Increases range to 1000 from 700
* Applies a 90% snare to all enemies inside of the saws

Engineer
- Fixed the turret sometimes not being able to fire the last 2 shots of the burst
- Fixed the turret not using 1/16th of its mama per shot when it got more mana

Slither
- Ward health lowered to 60,110,160,210

Valkyrie
- Call of the Valkyrie cast time reduced from 1.33s to 0.6s
»»  read more



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