THis web is still in BETA progess, If you like visit always this site, i will make a better web and forum thanks

[The Chipper] .chipper .the chipper .chiprel (0.3.3)


Skill Build
1 - Rocket Barrage
2 - Tar Toss
3 - Rocket Barrage
4 - Tar Toss
5 - Rocket Barrage
6 - Sawblade Showdown
7 - Rocket Barrage
8 - Tar Toss
9 - Tar Toss
10 - Focus Buffer
11 - Sawblade Showdown
12 - Focus Buffer
13 - Focus Buffer
14 - Focus Buffer
15 - Stats
16 - Sawblade Showdown
17 - Stats+

Justification / Modifications:
The build is of course still experimental, but i find it to be the most effective so far.
If you max Rockets over Tar Toss or the other way depends on your lane mate and possible combos.

Starting Items:
Monkey Courier or Wards of Sight, Runes of the Blight, Health Potion, 3x Minor Totem, Mana Potion

Core:
Bottle >> Marchers >> Power Supply >> Ghost Marchers >> Nome's Wisdom

The Chipper is very mana intensive; thats why I prefer to get Bottle and Power Supply, as well as Ghost Marchers. The boots don't matter much, you can also get Plated Greaves or Steamboots it is no big deal. I just find the ganking aspect of Ghost Marchers to be the most compelling.
Nome's Wisdom give you a lot of Mana Reg for the Midgame. If someone else already builds a Nome's get a Manatube and start working on your After Core.

After Core:
Sacrificial Stone >> Kuldra's Sheepstick >> Frostfiel Plate

You should assist your team in buying wards if possible.
Instead of Sacrificial Stone you can also chose to get a Nullstone. There is not too much difference between the two and if you find yourself targetet a lot by big spells Nullstone is very effective.

Alternative Items:
- Portal Key: Positioning can be key for this hero. I say can because it not always is. If they for example have a tempest you want to have direct LOS on him all the time so you can stop his ult with a rocket. This is a prime example of where PK is a good choice.
- Nullstone: As explained above.
- Storm Spirit: You can set up some nasty Sawblades into a perfect Tar Toss with this, but only get this over Nome's if your really have troubles hitting your Spells.

Information:
Roles: Ganker, (Roamer?), Nuker
Prefered Lane: Any
Difficulty: 4 - Hard (3 "Skillshot" Abilities)
Farming capabilities: 2 - Low
Item dependancy: 2 - Low
Power:
- Early Game / Lane Control: 4 - Strong
- Mid Game / Ganks: 5 - Very Strong (Strong Ganker)
- Late Game / Team Fights: 3 - Medium (Focus Buffer is pretty damn good)

30-Seconds-Guide:
- The Chipper is a good pick against teams that rely on Magic Damage reduction (Blacksmith, Hellbringer) or Heroes with good single target nukes (Pyromancer, Witchslayer, Thunderbringer, Succubus, etc).
- You can fire all your rockets in very quick sucession so that if the first one hits, all three will hit.
- Don't fire your rockets when there is less space than one hero between you and your enemy.
- Rockets grant you vision. They are one of THE most amazing scouting Skills in the game! (Shoot them at the runespots for example)
- The slow from Tar Toss is applied when the target is hit. If someone moves into the effect after the tar has been tossed, he will NOT get slowed. Also if your enemy moves out of the tar he still has the same slow.
- Due to cooldown and duration you can keep focus buffer up on two heroes. This important when going into teamfights!
- The Sawblades use Vector Targeting: Hold down the mouse and drag it in the direction you want the sawblades to spawn. You can cut off chokes or mow down forest like that.

Counters:
- An early Mystic Vestments should help against the harassment.
- Chipper has very low hp and can relatively easy be focused down.
- Chipper is a ganking hero, so wards do a good job at seeing him coming and thus preventing you from getting ganked.
- Power Supply is very good vs him as each individual rocket will add one charge. And he will spam them a LOT. 

Credit by Newtie

0 comments



Recommended Money Makers