So I am going to lay out some thoughts about Fayde, what we wanted to   accomplish with her, her abilities, and how we think she should be   played.
So we set out to make a new Agility ganking hero. We  wanted someone  specifically that could be good at ending the reign of  Ophelia/Tempest,  thus taking down jungle heroes that normally are safe  no matter what. We  had a few guidelines we wanted to follow but  generally we felt that as  long as she had good lane presence, decent  stats and gain, and didn't  scale too much we could accomplish this. Her  ganking potential is  something that doesn't rely on others like  Chipper does so much. She can  gank alone and often and does it well.  When ganking another lane, it's  even better.
So playing her,  we definitely think she should be a solo mid hero and at  least for now  (when you are done with the 5v5 Fayde games) play her as  such. Try to  gank when you get runes or at level 6. Play her  aggressively. We want  to know how she performs especially when there are  jungle heroes on the  other team, so try to set that up in your games if  you can.
Is she good at mid? Can she gank well in other lanes and the jungle?   When playing against her, do you lose track of where she is? Does she   use her illusion well? Do you get confused playing against her ever?   What do you think of her skillset and damage output? Does she do her   job? Is her manapool too limited?
All of these questions are important, so as you play her think  about  them.
So onto her abilities. I will do so in the awesome  Nome format. All numbers are subject  to change at a moment's notice.  I  will add numbers in ~20 minutes:
Slice
- Self Position
- Organic Enemy Units
- Magic
- 300 Radius
Burning Shadows
- Target Dual
 
- Can target everything, but only hits Heroes (for now?)
 
- Magic
- 500 Range
Dark Shield
- Self
- Magic
- StatusBuff
 
Dark Shield
+60 Movement Speed
100% Evasion
Unitwalking
Reflection
- Self
- StatusStealth
Applies Reflection to Fayde for X seconds with 2/3/4 charges. A charge is removed for every time Fayde lands an attack or uses an ability. Stealth is removed when charges reach 0.
Illusion is killed when Fayde comes out of stealth.
Reflection
+30% Movement Speed
Stealth with 0 fade time
Unitwalking
+20% All Damage
*taken from HoN Forums



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