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Jereziah: Team Support Strategy Build
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Jereziah is a melee hero combined with one of the best support skill sets in the game. A strength hero with a very strong AOE strike, Spell immunity, the best single target heal in the game, and even damage immunity AOE for nearby friendly units and himself. This guide will effectively give you the item set and ideas to lead your team to victory.


Skills
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Inner Light



Jereziah unleashes a nearby allied unit's Inner Light, healing them.
Nearby enemies are seared by the power of the Light, causing them to take damage. This is crucial for not only healing yourself and allies, but damaging enemy heroes and units. Early Mana items will also enable you to farm entire creep waves in seconds.

Action: Target Entity Type: Ally Units
Type: Magic
Range: 400
Radius: 250
Cast Time: 1.5 Seconds
Mana Cost: 100 / 120 / 140 / 160
Cooldown: 12.0 Seconds
Required Level: 1 / 3 / 5 / 7



Activation:
Heals target for 90 / 180 / 270 / 360 Health, damaging enemies in radius for 90 / 180 / 270 / 360 True damage. .

Protective Charm / Repel in DotA



Jereziah blesses an allied unit with protective charm that grants immunity to Magic, removes all debuffs, and grants a slight movement speed increase. Protective Charm differs a bit from the DotA Counterpart, it now has an added 10% speed buff. This is very important to get one level of this before level 5 to avoid ganks, to save your ally heroes, and as an escape mechanism. Also late game with 14 seconds of magic immunity you can be very hard to kill, especially if you cast protective charm on yourself or your team's carry then activate your ultimate "Sol's Blessing" which now makes your hero immuneto magic damage and physical damage for a short period of time. As you might have noticed from when I said 14 Seconds of immunity, yes, the cooldown is 20 and the ability lasts for 14. In DotA the cooldown is 20, and the ability lasts for 20.

Action: Target Entity Type: Ally Units
Range: 500
Cast Time: 1.5 Seconds
Mana Cost: 60 / 70 / 80 / 90
Cooldown: 20.0 Seconds
Required Level: 1 / 3 / 5 / 7

Activation:
Applies Protective Charm to target for 5 / 8 / 11 / 14 seconds.
Protective Charm Effects:
Immunity Type: MagicImmunity1
10% Movement Speed


Righteous Strike

A righteous anger builds up in Jereziah, allowing him to perform a Righteous Strike when attacking, dealing increased damage which splashes to nearby enemies and slows their movement speed briefly. Can only occur once every few seconds. This is very important for harassing your opponent in lane while last hitting creep. The bonus damage also gives increased opprotunity for last hitting creep.

Action: Passive
Cooldown: 15.0 / 12.0 / 9.0 / 5.0 Seconds
Required Level: 1 / 3 / 5 / 7


Applies 12 / 24 / 36 / 50 bonus Physical damage to next attack, and causes that attack to deal 100% Splash damage in a radius of 350, applying Righteous Strike to enemies for 3 seconds.
Righteous Strike Effects
50% movement speed slow initially, decreases to 0% over duration

Sol's Blessing


Jereziah calls upon the power of Sol to protect himself and his comrades. Sol blesses Jereziah and his nearby allies, causing them to take almost no Physical damage and receive high Health regeneration for a brief time. This is one of your best spells and can win battles for your team, especially combined with casting protective charm before.

Action: Self PositionType: Organic Ally Units
Type: Physical
Radius: 600
Cast Time: 1.0 Seconds
Mana Cost: 125 / 175 / 250
Cooldown: 150.0 Seconds
Required Level: 6 / 11 / 16

Activation:
Applies Sol's Blessing to targets in radius for 5 / 6 / 7 seconds.
Sol's Blessing Effects
25 Health Regeneration
1,000 Armor

Item Build
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Starting Items:






1 Gaurdian Ring (To make "Ring of Sorcery" later)
1 Runes of Blight
1 Crushing Claws
2 Minor totems
1 Mana potion

The Gaurdian Ring gives a light armor bonus, but more importantly is a step to an early Ring of Sorcery (Arcane Ring in DotA). The runes of blight are obviously for small HP regen if you are being harassed in lane, the 1 crushing claws gives you a minor strength bonus which adds a small HP and damage bonus, 2 minor totems are to keep your hero alive to save for the Pickled Brain at secret shop to make Ring of Sorcery, and a mana pot is obviously for mana if for some means you need to heal a few times in lane.

Early Game Items:


(*Red Steam boots not green)


1 Ring of Sorcery
1 Fortified Bracelet
1 Steamboots
(Make sure the Steamboots are Red, if it is not red click them until they change to red, you want Strength Based +10 STR)

Because you are playing as a team support hero, you will want to rush an early Ring of Sorcery which when activated "replenishes" you and your team around you with good boost of mana. A Fortified bracelet early game also gives you a good attribute bonus all around and Early game is very important for this hero. With Ring of Sorcery you can spam heal on each wave and use the item to give your mana back. It also works well to go in the jungle from time to time and make a little money on neutral camps. Steamboots is a no brainer, you get +10 strength which gives you +65 movespeed, 35% increase attack speed, plus bonus HP and Damage. If you are farming very well, you can skip steamboots and go for post haste which are boots of travel in DotA. On a Second note, you can get Enhanced marchers which work well with protective charm. Make sure you cast protective charm first before clicking enhanced marchers otherwise the protective charm takes off your speed buff!

Mid Game Items:





1 Mana Tube (Void Stone)
1 Blessed Orb (Ultimate Orb)
After getting these two items first, you can then farm for your Acolyte Staff which creates Totem of Kuldra (Guinsoo in DotA)

Totem allows you to moprh an enemy hero into a small critter in which moves very slow and cannot attack for a few seconds. This is very useful for your team and you really want to rush a Totem for mid game. This item will give you a good amount of stats for your hero, as well as a disable for the team. It gives you a solid amount of HP but more importantly you are really hard to kill since you can always disable a hero, cast protective charm on you or an ally and GTFO.

End Game Items:



1 Behemoth's Heart
1 Frostfield Plate

If you manage to not win mid game and have already gotten all of the above items these are items to seal the deal. These items are purely for making your hero more of a tank, and also gives you more hp/armor/damage and frostfiled plate lowers enemy attack speed around you, as well as has a clickable ability that slows enemy units and does a small nuke of damage to them.


Skill Build Order

1 Inner Light
2 Righteous Strike
3 Inner Light
4 Protective Charm
5 Inner Light
6 Sol's Blessing
7 Inner Light
8 Righteous Strike
9 Righteous Strike
10 Righteous Strike
11 Sol's Blessing
12 Protective Charm
13 Protective Charm
14 Protective Charm
15 Stats
16 Sol's Blessing
17-25 Stats


Notes
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This build and skillset is specifically for support, and can offer your team a huge advantage in team fights. A tip in battles, remember to heal allies in battle, if you repel someone make sure they will not need a heal in 14 seconds. It is always good to repel your squishy hero in battle, and let the tanks battle and get healed. For example, if you have a glacius on your team, it would be wise to cast protective charm on him and let him use his ultimate (the ice storm) while the others attack. The other team will be trying to focus glacius rather than focus on the fight.

Good Lane Partners for Jereziah
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HellBringer | Glacius | Demented Shaman

Heroes like Hellbringer, Glacius and Demented Shaman have slows and Nukes/Dots which make them a worthy lane partner for Jereziah's skill set. Also, if you lane with Glacius he can hold people in place with ice prison and you can walk up to them and cast heal on yourself; It's a very deadly combo and does a lot of damage. Not to mention glacius also gives you heightened Mana regen which is crucial on your hero. Demented Shaman and Hellbringer both have a Slow and a Damage over time spell that works well with Jereziah's ability to catch up and heal. Also Demented Shaman having a heal of his own is downright dirty with two heals in the lane. You want to stay away from laning with other melee heroes because they will be able to harass you easily, keep any of the three heroes in a lane with you, and you should be successful.

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